About us


The Portland Oregon Blender User Group was first established on October 7th, 2012.

Originally referred to as the PoorBug or PoorBugs, the club, like the 3D annimation software (Blender) is free and open to the public.

As of April 2014 the club has grown to be number 3 in the nation.

In addition to this website, we have a Facebook page, meet virtually on Google Plus and have monthly in-person meetings at the Art Institute of Portland.

For direct contact, please email us at BlenderPDX@gmail.com

Blender Shadow Catcher: ...

Not sure why the mirror modifier and the subsurface modifier stopped working properly for this. I downloaded a new copy of 2.78b, still broken. And the back had a large area that wouldnt close. And I did reverse the order of the odier. Even started another model from scratch. it didn't work either. ...

Some fluid animation: ...

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