About us


The Portland Oregon Blender User Group was first established on October 7th, 2012.

Originally referred to as the PoorBug or PoorBugs, the club, like the 3D annimation software (Blender) is free and open to the public.

As of April 2014 the club has grown to be number 3 in the nation.

In addition to this website, we have a Facebook page, meet virtually on Google Plus and have monthly in-person meetings at the Art Institute of Portland.

For direct contact, please email us at BlenderPDX@gmail.com

For this month's workshop, I propose a Cycles node course, in which I will focus specifically on texture mapping in Cycles and how it is applied in a new node group I'm working on, which I will share with everyone who attends! ...

BlenderPDX@gmail.com received another query.

Can anyone respond?:

FROM: Tom Cray

Hi we are looking for someone to do some video editing for our company. We have a few minutes of video of our product in action and need someone to edit the videos and create a 60 second or so presentation. Please let me know if you have anyone who would be interested.

Thank you.

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