Whoo Doggie, if it wasn’t May CG and animation month than what was?
On May 12-18 Portland was host to the NW animation fest, the biggest animation show in the United States.
Nate Sullivan was able to attend on Thursday which featured works from may professionals, including Laika Studios, behind the scenes work. Coming out in September of this year will be Laika’s 3rd claymation/animation full feature – BOX TROLLS, featuring voices of Simon Pegg and Ben Kingsley.
Not to be left out of the hundreds of international features of recognition, our club once again gained status.
<— First off we got a new logo, bada bing,
Then we got a new banner, badda bang,
Cary and others were able to suggest some immediate improvements on the rigging. No doubt this little project will turn into yet another club fest of how we can contribute with various techniques to improve it. Basic animation is the next bit to play with along with a name the thing contest. A special prise is rumored for the person that comes up with the most histerical name for it. So if you have a name suggestion or would like the blender file just let us know via email at BlenderPDX@gmail.com and start swimming with it.
Attendees this meeting: Jenuvyel Jevelyen, Nate Sullivan, Alex Fontana, Dane Vandewiele, Rhett Jackson, Paul Coons, Cary Hull, Jason Clark and a new late arrival – Chris Kerchum. — Welcome all!
This brought the crew into exploration of the scene functions in which one can have several scenes in a single blender file. Each scene having it’s own independent 20 layers to work with.
Alex mentioned the on-line conference he participated with J.T. from LA.Blender group. J.T. is focused on new addons of file types for import/export. During the conference J.T. demonstrated how to bring in a model with rigging so that it could be fully used in Blender from other applications.
Paul Coons continues his work on Blender Game Engine user interface. With anyone’s constant use of a mouse both at work and with Blender the prospect of using other controllers to do modeling work could be exponentially beneficial. Anyone learning Blender Building skills like Rhett Jackson, might want to talk with Paul about a few of the compiling and file placement hurdles that have come up.
- Nate is considering modifying the Home page so that it functions better and is more stylish.
- Alex explained the page additions he put in, such as the Home page stuff,
- The Pipeline section, which sub-lists each part of the movie making process, with links to any free applications and resources for each.
- A seperate section for Game/Engine is being considered.
- Another section for a members gallery, and either some posts or an addition for 3D printing.
Cary mentioned that when he was looking for 3D CG in Portland the website did not come up in Meetups when searching under “3D CG, but that later Google did find us. Other tags and weblinks are being researched. This lead us into a discussion on how we could make the website a central broadcaster to all other media such as Facebook page, Google +, Twitter and others automatically.
- Jenuvyel will also be sending out an email to invite both LA.Blend and SeaBugs to join us by having their posts come out of our website. This would definitely increase web traffic and visibility.
Meeting closed with a special surprise. Jenuvyel having brought in an actual Balalika musical instriment which we had previously modelled for Nate’s Lil Red Kapp project. Thank you Jen for the added treat and to all for another nice attendance. Should anyone wish to assist with a full feature, Nate still has several items that need modeling and all help will be fully credited.
Due to the growing size of the meetings, we are considering breaking up the session with a one hour workshop, in which we will work as pairs or small teams on personal projects and/or using the Art Institutes network function so that we can all work simultaniously multitasking on a group project, as if we were different studio departments. So stay tuned and don’t forget to bring a camera and memory stick as you never know who or what might be at the next meeting Saturday, June 21, 2014, 3:00 PM to 6:00 PM at the Art Institute, see Events for further details.