Blog Archives

November 2017 Meeting

The November meeting centered on using nodes and node groups to affect UV mapping in Cycles materials. The Hot Seat showed how to interpret Blender’s vector information and how to manipulate UV coordinates to make scalable, animatable, procedural texture mapping node trees.

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The Evolution of Grout

When first I met Grout, I was looking for characters to help with an animatic for a post-apocalyptic animation. While most grout looks like this –> The Grout I’m referring to though was initially a 3D golem character created by

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Jen’s Top Ten + Blender Clicks

At every meeting Jen has brought us train loads of tips and tricks from his Blender research. Keeping us on track to enhance our modeling skills. Here is links to his last month’s meeting / best findings:  **********WEBSITE ADDRESSES**********  

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