Blog Archives

November 2017 Meeting

The November meeting centered on using nodes and node groups to affect UV mapping in Cycles materials. The Hot Seat showed how to interpret Blender’s vector information and how to manipulate UV coordinates to make scalable, animatable, procedural texture mapping node trees.

Posted in Meetings, UV Mapping Tagged with: , , ,

How to Lip Sync

For this project we started by using a basic face mask mesh available on Blender Swap created by M.Talholodhi under the Creative Commons. The basic mesh has locks on location, rotation and scale.  Hitting “N” to pull up the properties region

Posted in Animation, Blog, Character Creating, Music and Foley - Sound FX - Animatics, UV Mapping Tagged with: , , , , , , , , ,

Jen’s Book Review for Villar’s “Learning Blender”

At first glance, I wondered how well Villar’s book and companion videos would be over other Blender books and video tutorials. His materials proved to be much more effective. The two other Blender books I’m familiar with cover all of

Posted in Blog, Character Creating, Compositing and Special VFX, UV Mapping Tagged with: , , , , , , ,